This is the 1st round of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This Finals of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is the 2nd round of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is the 3rd round of a single-elimination, 1 or 2 player team tournament. Bid for sides. No national objectives or technology. Most Victory Cities wins.
Description:
Gameplay based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
Join other players in playing the 2004 Revised version between Classic & 1942 2nd Ed. Yes, the blue box cover that adds destroyers & artillery.
Description:
This is the Revised 2004 version of the Classic game. It is the blue box game with Mussolini, Montgomery and MacArthur on the front. Join others in playing this casual game of AA. Game lasts up to 4 to 5 hours of playing time. Play by whatever rules you wish. I will have standard tournament victory conditions if you like. I will try and have a copy to play, but just in case, you might want to bring one of your own.
Join other players in playing the 2004 Revised version between Classic & 1942 2nd Ed. Yes, the blue box cover that adds destroyers & artillery.
Description:
This is the Revised 2004 version of the Classic game. It is the blue box game with Mussolini, Montgomery and MacArthur on the front. Join others in playing this casual game of AA. Game lasts up to 4 to 5 hours of playing time. Play by whatever rules you wish. I will have standard tournament victory conditions if you like. I will try and have a copy to play, but just in case, you might want to bring one of your own.