The gang dives into more misadventures, and the casualties in their exorcisms will likely include more than one article of priestess vestment. Their first case at a recording studio takes a turn for the sensational when Chitose helps a ghostly idol debut a CD that was postponed postmortem. As winter rolls around, they shed their robes to frolic in a hot spring, battle a Santa balloon, and battle the possessed while something stirs in Ikkou.
There's a new priestess in town named Kazuki Kazusano who's formidable, aggressive, and fearless. She's knows what she wants and what she wants is Ikkou. The gang is a bit shaken at first. Their new school year is then turned totally upside-down by a ghost's skirt-blowing antics, a sports competition, and a disastrous field trip. And Saienji Temple's trainees may have bitten off more than they can chew when Hinata's spiritual power erupts.
In the castle town of Midland, a new king has come to power through treachery and violence. His demonic agents victimize the citizens unchecked, until the night when a battle weary soldier approaches the city. Covered in a slew of weapons and countless jagged scars, he calls himself the Black Swordsman. The sword he carries is the size of his grudge against the king, and he hunts the servants of evil with unrelenting fury.
The Society for the Study of Modern Visual Culture is now under the charge of Sasahara. Things have changed in between semesters, and the otaku club now has a new otaku-hating member named Ogiue. Sasahara's initial goal of starting a dojin circle and selling those fan-made magazines at the next Comic Festival becomes a reality, but reality is a cruel master. Who apparently crossplays.
The Shizuma Drive has launched humanity into a golden age of prosperity. In the shadows, Big Fire, a secret brotherhood, adopts one goal: directing the world towards chaos! The Experts of Justice, a team of operatives, aim to stop this disaster. The key to saving the world is their brave new member, a boy named Daisaku Kusama, and the machine he commands...
Mikura runs an odd-job agency, willing to just about anything for the right price. When they're hired to kidnap a local baseball team owner, they get more than they bargained for when his daughter turns out to be connected with the mob - as well as a rather bloodthirsty and skilled marksman.
Prince Chagum has been possessed by an evil spirit. Court advisors only see one solution: he must be put to death by his own father's hand. His salvation is in the form of Balsa, a spear woman and mercenary from Kanbal, the kingdom across the mountains. Her skills are legendary, and although reluctant, she is held by a mysterious vow to save eight souls before she dies. Can she fend off an entire empire and make Chagum her eighth soul?
Shuga and Shaman Torogai both embark on their own quests to determine the true nature of the Water Spirit. They both come to the same shocking conclusion and learn the real tragic future of Chagum. Meanwhile, the Hunters find Balsa. She is forced to flee, but Chagum won't leave after learning what's happened to his brother back in the royal palace! Torn between his two lives, Chagum is lost as the torch comes down on his new home.
In Tokyo, where swords have been banned, Kaoru bumps into the wandering Kenshin while looking for the man that is tarnishing the name of her fencing school. This proves to be the beginning of a long, exciting adventure for her... the beginning of a journey with a master swordsman that wields a reverse-bladed sword whose skills are only rivaled by the weight of his heart.
In the peaceful theocracy of Simulacrum, everyone is born female. At age 17, each maiden undergoes a special ceremony where she chooses her sex. However, only pairs of maiden priestesses can synchronize with the ancient flying ships known as Simoun needed to defend Simulacrum. These pairs refrain from undergoing the ceremony as long as they wish to keep piloting their Simoun.