A dark wind howls in from the sea, battering an ancient Tower. The whisper of an old man can be heard saying "The Beast awakens" A perilous event for mid levels.
Description:
A dark wind howls in from the sea, battering an ancient Tower. High atop the battlements a beacon of light appears, then quickly fades. For scant moments, the waning light reveals dark clouds forming into the shape of a colossal seven-headed dragon, its cavernous maws filled with rows upon rows of wickedly sharp teeth. From within the Tower come the sounds of much merriment. Voices are raised in song and good cheer. The musicians play a lively tune. Yet, just above these happy sounds, the trembling, terrified whisper of an old man can be heard. "The Beast awakens...take heart, my children, and keep your blade close at hand...the Beast awakens...and He shall have dominion on Earth as in Heaven...." A perilous FWS event for mid level characters set in the Fellowship of the White Star Campaign of Earth, 1909. Author - Steve Yee
10 years ago, your fathers were sent on a quest and never returned. A chance encounter has uncovered a family heirloom lost along with your fathers. You now head North to discover what happened.
Nobles scheme to plunge the Seven Kingdoms into war. Will you thwart the plot, or join the conspirators? Choose carefully, for in the game of thrones, you win or you die...
Description:
This game seeks to recreate the skullduggery and intrigue of George R.R. Martin's Song of Ice and Fire series using a simplified version of John Wick's rules. Easy rules taught, role-playing and troublemaking encouraged.
1645. The English Civil War is reaching its climax. A battle is about to begin outside a village in Norfolk. Amidst the chaos, an all consuming greed for power threatens the end of all things.
A mysterious malady affects a remote settlement. The only cure is a rare plant which only grows in the darkest part of Mirkwood. Can the adventurers find the plant and return in time?
A mysterious malady affects a remote settlement. The only cure is a rare plant which only grows in the darkest part of Mirkwood. Can the adventurers find the plant and return in time?
A mysterious malady affects a remote settlement. The only cure is a rare plant which only grows in the darkest part of Mirkwood. Can the adventurers find the plant and return in time?
A mysterious malady affects a remote settlement. The only cure is a rare plant which only grows in the darkest part of Mirkwood. Can the adventurers find the plant and return in time?