April 1982:The first week of winter and the dozen "wintering-over" crew of Station 31 settle in for five months of cold and almost complete darkness in the frozen wasteland of Antartica. Suddenly, a frantic and nearly incomprehensive radio call for help is received from a supposedly abandoned Norweigan camp located only 80 km away. Nothing to do but take the station's sole helicopter out to investigate, bring back any survivors and all before the first forecasted storm of winter hits.This perhaps familiar-sounding adventure uses a slightly modified version of the Call of Cthuhlu 5th Edition rules.Take the maverick helicopter pilot MacReady,the biologist Blair, or any of the other ten Station 31 crewmembers through forty-eight hours of terror, where things may not be as they seem, and perhaps nobody can be trusted. GM Mark Gibson.
On an evening flight from Miami to Tallahassee, seven passengers enjoy the comforts of modern (1934) air travel. Seven flies caught in a tangled web.GM Joseph Donaghue.
On an evening flight from Miami to Tallahassee, seven passengers enjoy the comforts of modern (1934) air travel. Seven flies caught in a tangled web.GM Joseph Donaghue.
March, 1939. German troops have annexed Czechoslovakia, and war in Europe seems inevitable. When an old friend sends you a letter telling of Nazi troops expelling all of the citizens from a small Moravian village, you at first do not understand, then you glance at the photo folded into the letter and your blood chills. If the Nazis can unlock the secrets of the runes, the world is doomed. You must go to occupied Czechoslovakia...or all is lost.
Are the thefts of several artifacts from a local museum and a string of serial murders related? The officers assigned to these cases have disappeared and the police chief wants the whole thing covered up. Can you discover the connection before the secret reveals itself to the world? GM Thomas Napier.
Part one of a new campaign by the no-talent hack who brought you the Voynich series. Join an archaeological expedition as they explore the well-preserved ruins of a canyon settlement in Southwestern America. GM Brian Martin.
A ship adrift. A crew missing. And for the players, a puzzle. Which of you is the Keeper? In this event the identity of the gamemasterwill be unknown-until it's far too late. Can you guess which "player" is actually the Keeper before he strikes?