They've faced UFO's, MIBs, vampires, and red caps, but nothing could have prepared them for this... Jammer's family reunion! Come witness the carnage
as the Agents face their toughest challenge yet - life in rural Wisconsin. Cheeseheads optional. Roleplaying on the paranormal fringe.
http://ourworld.compuserve.com/homepages/lnfinitelnc Sponsor: Infinite Imagination.
They've faced UFO's, MIBs, vampires, and red caps, but nothing could have prepared them for this... Jammer's family reunion! Come witness the carnage
as the Agents face their toughest challenge yet - life in rural Wisconsin. Cheeseheods optional. Roleplaying on the paranormal fringe.
http://ourworld.compuserve.com/homepages/lnfinitelnc Sponsor: Infinite Imagination.
They've faced UFO's, MIBs, vampires, and red caps, but nothing could have prepared them for this... Jammer's family reunion! Come witness the carnage
as the Agents face their toughest challenge yet - life in rural Wisconsin. Cheeseheads optional. Roleplaying on the paranormal fringe.
http://ourworld.compuserve.com/homepages/lnfinitelnc Sponsor: Infinite Imagination.
A unit of Davion Heavy Guard attempts to defend a 'Mech supply base from a company of pirate 'Mechs. Can the Davions hold out until reinforcements
arrive? This is part 1 of a 12-hour event run in three four-hour sections - play one or all. Part 2 is Event #1149, part 3 is Event #1150. 'Mech sheets
provided. Sponsor: Game Base 7.
A unit of Davion Heavy Guard attempts to defend a 'Mech supply base from a company of pirate 'Mechs. Can the Davions hold out until reinforcements
arrive? This is part 2 of a 12-hour event run in three four-hour sections - play one or all. Part 1 is Event #1148, part 3 is Event #1150. 'Mech sheets
provided. Sponsor: Game Base 7.
A unit of Davion Heavy Guard attempts to defend a 'Mech supply base from a company of pirate 'Mechs. Can the Davions hold out until reinforcements
arrive? This is part 3 of a 12-hour event run in three four-hour sections - play one or all. Part 1 is Event #1148, part 2 is Event #1149. 'Mech sheets
provided. Sponsor: Game Base 7.
An attack on Alba Kef's Abyssal outpost yields your chance to break the eternal bonds of demonic slavery. Two teams work together to win back life ond
freedom. GM Thomas Lommel.
An attack on Alba Ker's Abyssal outpost yields your chance to break the eternal bonds of demonic slavery. Two teams work together to win back life and
freedom. GM Thomas Lommel.
An attack on Alba Ker's Abyssal outpost yields your chance to break the eternal bonds of demonic slavery. Two teams work together to win back life and
freedom. GM Thomas Lommel.
Bring (or borrow) GMT's GBoH - Alexander and play short scenarios of these ancient wors. Can pholanxes withstand rampaging elephants? Chariots
overcome light cavalry? Winners get a GMT game as a prize! Sponsor: GMT Games.