The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The League of Extraordinary Gentleman: The 30 Percent Solution
Description:
What do Buffy Summers, Jack Harkness, Anita Blake, Leroy Encyclopedia Brown, and a cast of famous others have in common, besides waking up together in an empty windowless room. They have been drafted to form the unwilling League of Extraordinary Gentleman. Itâs a world where science rules and magic only exists for those that can see it, do it, or become its victims. The time is now, in a world not quite here, and the need has never been greater.