Welcome to the new World of Darkness. Join this new on-going campaign set in a world with an alternate history. In this introductory module learn the back story and create a natural or supernatural character to rise up against a police-state government bent on absolute control of the populace and the destruction of all supernatural creatures. First time players only.
Welcome to the new World of Darkness. Join this new on-going campaign set in a world with an alternate history. In this introductory module learn the back story and create a natural or supernatural character to rise up against a police-state government bent on absolute control of the populace and the destruction of all supernatural creatures. First time players only.
The second module in the new World of Darkness on-going campaign. This one may be played by first time players or experienced players. See other Haven 1.0 for a description.
The second module in the new World of Darkness on-going campaign. This one may be played by first time players or experienced players. See other Haven 1.0 for a description.
The second module in the new World of Darkness on-going campaign. This one may be played by first time players or experienced players. See other Haven 1.0 for a description.
The Underground needs supplies. Your group is sent out to raid a commercial dairy plant. Easy right? No first time characters. No first time players. You must play 1.0 or 1.1 first.
The Underground needs supplies. Your group is sent out to raid a commercial dairy plant. Easy right? No first time characters. No first time players. You must play 1.0 or 1.1 first.
The Underground needs supplies. Your group is sent out to raid a commercial dairy plant. Easy right? No first time characters. No first time players. You must play 1.0 or 1.1 first.
The Haven has learned that the U.N. has some kind of chemical agent they are using to I.D. supernaturals. Your group is sent to the facility where it is being developed to find out more information and if possible, sabotage the work that has already been done. No first time players. All players must play 1.0 OR 1.1 first.
The Haven has learned that the U.N. has some kind of chemical agent they are using to I.D. supernaturals. Your group is sent to the facility where it is being developed to find out more information and if possible, sabotage the work that has already been done. No first time players. All players must play 1.0 OR 1.1 first.