Maps, cards, posters, adventures, fold-ups... What is a value? What would you like to see in TSR products? Your wish could become our command. We will reward several players with boxed games.
A discussion on how to design treasures, both magical and mundane, to reward your characters. Contribute your own tips on what makes treasure exciting for your players.
..Nothing Interesting. That’s what it says in the scenario. You and your players deserve more Create vivid descriptions that will make your players certain that adventure lurks in each room.
Join us for the entire day for 5 intense workshops to fine tune your craft as a GM. Thur: Campaigns, Fri: Adventures, Sat: Encounters & Magic, Sun: GM Techniques. All GMs receive an adventure at end
Many adventures start in the friendly town tavern talking to the innkeeper. Discuss how to populate your inn with a curious cast of barmaid, barflies, and interesting people who may spur on adventure.
Several TSR game designers will be giving a workshop on the current ins and outs of Dungeon Mastering. A must for any DM serious about keeping a good gaming club together.
Lou and I are interested in the invisible decisions that go into Role-Playing, and the thin daggers edge between success and failure in a campaign. Come let us infect you with our ideas.
In this hands-on workshop participants will design a castle complete with inhabitants, guards, traps and treasures. A practical application of castle design.