When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor. (Tiers 5–9 by David Eitelbach & Hank Woon)
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor. (Tiers 5–9 by David Eitelbach & Hank Woon)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo. Travel beneath Golarion, fight through caverns of hideous creatures, and reach the fabled Darklands Pyramid. (Tiers 7–11 by Sean K Reynolds)
The kingdom of Yan is in a grip of terror at the hands of a myth. Rumor speaks of a master criminal who can impersonate anyone and be in all places, disturbing the plans of heaven with seemingly no purpose but chaos and bloodshed. But what does this killer seek? A collection of heroes have glimpsed a plot to sent the city of Thrashing Dragon at war with itself. Will they be able to uncover the mastermind or fall to an enemy who can become anyone?
Single game, D&D tourney seeks saviors for pathfinder’s world. Golarion’s landmarks are vanishing into shadowy voids. A sinister evil blamed. With the innovative Pathfinder 3.5 system; create your own PC and explore the brutal epic non-linear adventure. Decide your own fate - not a bad DM or module – as you are judged by three Iron DMs on your decision-making, teamwork and creativity. Come alone or bring a group. Prizes for individuals and teams.
Once again your well-to-do Johnson is sending you south to pick up crates of drinks. But who really wants to drink chewed up corn? And what makes Chicha whiskey worth this much Nuyen anyways?
Once again your well-to-do Johnson is sending you south to pick up crates of drinks. But who really wants to drink chewed up corn? And what makes Chicha whiskey worth this much Nuyen anyways?