Players will use a 750 point force. No more than 12 order dice. Maximum of 1 Reinforced Platoon. No tank platoons, no special characters, no planes. The platoon in the force must be selected using the army list section of the main rule book, one of the "Armies of" books, or an approved generic list of a minor country that does not have an Armies of book. No theater lists. The players must bring a copy of their army list for each round. Victory is calculated as described below: a. Victory 3 TP b. Draw 1 TP c. Loss 0 TP d. 1 bonus TP for eliminating opponents HQ 5. The winner is determined at the end of the last round, according to the following criteria: a. Most TP b. Total order dice scored All 4 rounds will be Red vs. Blue as much as possible Missions 1.5 hour rounds Round 1,2,3,4 - Scenarios TBD
When storms separate a lone galleon and its escort from the treasure fleet, "Black Sam" Bellamy and the Flying Gang pounce, seeking to claim the rich prize!
Description:
Play as "Calico" Jack, Charles Vane, Benjamin Hornigold, Oliver "La Buse", or Bellamy himself in a race to capture the Spanish treasure galleon before she sails off into the setting sun, or defend the honor and wealth of Spain and fend off the Villains of No Nation. Five pirate captains will face off against three Spanish commanders on two larger ships. All ships and miniatures for pre-built lists will be provided. Pirate players may play their own 200pt Pirate list, but must supply the ship and all miniatures. If you are planning on bringing your own list and miniatures, please email us at firelockconventionevents@gmail.com and include the details of your list or a link to your force builder entry.
The greatest racing game has returned to Gen Con, and better then ever. Come see if you have what it takes to qualify!
Description:
Come see if you have what it takes to qualify ! There will be a two round qualifying race on the Pocono International Race track, one Thursday and one Friday, top qualifiers will advance to the finals on the Daytona track on Saturday, and the winner of the Daytona takes home a nice big trophy.
The greatest racing game has returned to Gen Con, and better then ever. Come see if you have what it takes to qualify!
Description:
There will be a two round qualifying race on the Pocono International Race track, one Thursday and one Friday, top qualifiers will advance to the finals on the Daytona track on Saturday, and the winner of the Daytona takes home a nice big trophy.
The greatest racing game has returned to Gen Con, and better then ever. Come see if you have what it takes to qualify!
Description:
There will be a two round qualifying race on the Pocono International Race track, one Thursday and one Friday, top qualifiers will advance to the finals on the Daytona track on Saturday, and the winner of the Daytona takes home a nice big trophy
A game of Napoleonic naval warfare vessels on the high seas. Co-Editor Mike Carr is your judge for this challenging game. Clear the decks and prepare for action!
Description:
Dungeons & Dragons was certainly the most famous gaming collaboration between Dave Arneson and Gary Gygax, but it wasn't the only one. Don't Give Up the Ship! is a classic miniatures game of Napoleonic era naval warfare that pits individual ships and squadrons of vessels against each other on the high seas. Mike Carr—who edited the original rules in cooperation with Arneson and Gygax—is your judge for this challenging game where each player commands a single ship in an historically-based battle. Clear the decks and prepare for action! A prize for the winner.
In this easy-to-learn game, players command large units of 28mm figures on a custom-built terrain, in a recreation of this crucial and bloody day of the Civil War!
Description:
Fight for the Blue or the Grey in this easy-to-learn game using Richard Borg's popular "Battle Cry" boardgame rules. Players will command large units of 28mm figures on a custom-built terrain, in this fast-playing recreation of the battle of Fredericksburg. Will the Confederates halt the Union momentum gained at Antietam, or is it "On to Richmond" for the boys in blue?
In this easy-to-learn game, players command large units of 28mm figures on a custom-built terrain, in a recreation of this crucial and bloody day of the Civil War!
Description:
Fight for the Blue or the Grey in this easy-to-learn game using Richard Borg's popular "Battle Cry" boardgame rules. Players will command large units of 28mm figures on a custom-built terrain, in this fast-playing recreation of the battle of Fredericksburg. Will the Confederates halt the Union momentum gained at Antietam, or is it "On to Richmond" for the boys in blue?
In this easy-to-learn game, players command large units of 28mm figures on a custom-built terrain, in a recreation of this crucial and bloody day of the Civil War!
Description:
Fight for the Blue or the Grey in this easy-to-learn game using Richard Borg's popular "Battle Cry" boardgame rules. Players will command large units of 28mm figures on a custom-built terrain, in this fast-playing recreation of the battle of Fredericksburg. Will the Confederates halt the Union momentum gained at Antietam, or is it "On to Richmond" for the boys in blue?