Magic in most RPGs is based on Old World or exotic magical traditions. That’s fine, but games set in America should use magic that draws on American superstition, folk magic & pop culture.
Pop culture's embraced The Ninja, Cowboy, & Pirate. What of the Hobo? This American icon's been ignored for too long, and we believe it’s time to give this filthy, shifty vagrant his due.
Don't RPG monsters get a little repetitive? How can the GM keep things interesting, and keep the monsters scary? We'll show you how to make monsters that are more than just another thing to kill.
Most RPGs rely on exciting, fast-paced action. Unfortunately, most don't reflect the exciting movies and books they’re based on. Hex Games is here to help you achieve this!
Superheroes battling evil with the world hanging in the balance! Don't let rules get in the way of of the fun. An RPG really can recreate the thrills of your favorite comic book. We'll tell you how.
Most fantasy RPGs come from Tolkien & other British sources. We'll show that S&S, cunning men battling creatures of darkness, encountering mysterious magics & winning great treasures is better.
Forget dungeon crawlers, spacemen, super-heroes & angsty monsters. Try something different. Hex Games will tell you how to mix and match genres, develop strange new ideas, and make odd concepts work.
Forget dungeon crawlers, spacemen, super-heroes & angsty monsters. Try something different. Hex Games will tell you how to mix and match genres, develop strange new ideas, and make odd concepts work.