Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Build the Castle for the King, easy. Build the workshops and resource generators in such a way you can use them more efficiently than you opponents. Hard.
Description:
Players will play a round and then the winner from each will move with in the session to a final board.
Build the Castle for the King, easy. Build the workshops and resource generators in such a way you can use them more efficiently than you opponents. Hard.
Description:
Players will play a round and then the winner from each will move with in the session to a final board.
Build the Castle for the King, easy. Build the workshops and resource generators in such a way you can use them more efficiently than you opponents. Hard.
Description:
Players will play a round and then the winner from each will move with in the session to a final board.
Our heroes enter lands filled with undead. The mission is to destroy the sources, recover items of interest, and establish leadership for the survivors in the Child of Prophecy Campaign
Description:
This is an on going campaign best enjoyed with characters created in Child of Prophecy. Some pre-generated characters available.