The original fantasy campaign world! Oerth is alive and growing. Learn how to tie it together and make it the ideal campaign for you. Where Greyhawk has been and where it’s going.
You’ve studied at the guild for the past month improving your skills. The master says you’re ready for the final test. Roleplaying and Thief skills required.
The three moons over Zibus will align in Four days an event happening every 5000 yrs. Darkness tells of a cults plans to awaken their sleeping God that night. Brawn & brains required, age 16-up
The King is dead! He lived long & now you eagerly await an invitation to the Crowning of the New King. The invitation arrives with a surprise! Inventive role-playing involved.
Using the Cities of Mystery and its expansions, explore the city of legend. Guard yourself, make friends, make enemies—get as far as you can before Monster Day arrives. Bring own figure.
Duke Colin lies dying and his son is missing. The Duke’s daughter, Jessica, was managing the kingdom but now she’s gone too! Low to Mid-level character provided.
Ed Greenwood, special RPGA Network guest, discusses some of the tricks and sideline fun that has kept the ’original’ Realms campaign both fun and active for fifteen years.
Vampire characters must somehow stop the local Temple of Pholtus’ testing/production of an elixer which destroys vampires in a most unpleasant way. Emphasis upon planning AD&D strategy and tactics.
The event gives the characters, a challenge to kill a sovereign king. It has three parts, if they pass parts 1 & 2 they will make it to a final battle in the Kings Palace.
Two sets of horror RPG rules are explained and played. First Call of Cthulhu rules—H.P. Lovecraft Second, It came from the late, late, late show. One very serious, one very comical.