The games industry was an early adopter of the digital publishing business model. Join our Industry Insider Guests as they discuss ways you can bring your game project to life as a digital release.
Description:
The games industry was an early adopter of the digital publishing business model, long before the explosion of tablets, Kindles and other e-readers took the mainstream publishing world by storm. Join our Industry Insider Guests as they talk about the lessons learned along the way, which can help you bring your game project to life as a digital release.
A cast of Paizo superstars look back on 10 years of Paizo Publishing, from Dragon, Dungeon, and Star Wars Insider magazines to paizo.com to the Pathfinder RPG and beyond.
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CEO Lisa Stevens, Publisher Erik Mona, and Creative Director James Jacobs, and Technical Director Vic Wertz look back on 10 years of Paizo Publishing, from Dragon, Dungeon, and Star Wars Insider magazines to paizo.com to the Pathfinder RPG and beyond.
Game designer & novelist Matt Forbeck talks about his 2012 goal: write a dozen novels, self-publish them, & fund the effort through Kickstarter. Learn how the year's gone so far!
Description:
For 2012, award-winning game designer and novelist Matt Forbeck set himself a goal: write a dozen novels and then self-publish them. He decided to fund and publicize the effort through Kickstarter. Come see how well the year's gone so far and whether that light at the end of the tunnel is the promised land or an oncoming train.
An overview of the state of publishing today. Want to know what genres are going to be hot? Do short stories still sell? We cover these questions and much more in our 2012 Market Update!
Description:
An overview of the state of publishing today. Want to know what genres are going to be hot? Wondering if short stories still sell? Worried that the eight-volume fantasy epic you wrote isn’t what publishers are looking for? We cover all of these questions and much more in our 2012 Market Update!
Join Ken Spencer (author of the "A Bit of History" column) in a discussion about history and role-playing games, as well as learn new ways to work history into your game.
How did a small time prince from a backwater kingdom rise to become one of the most influence characters in the ancient world? Come find out when we shrink 32 years of a man’s life into 2 hours.
Magic in most RPGs is based on Old World or exotic magical traditions. That’s fine, but games set in America should use magic that draws on American superstition, folk magic & pop culture.
Do Middle East changes signal a long-anticipated age of enlightened self-rule, or something more ominous? How do Israel & Iran enter into the equation? What are implications for US and Western policy?