Our 4th year in a row! Learn how to make dastardly & memorable villains who also act as a companion & character to your game. Villains/Adversaries should be more than just mere stats with a monologue.
Description:
Our 4th year in a row! Learn how to make dastardly and memorable villains who also act as a companions as well as a character in your game. Villains and or Adversaries should be more than just mere stats on paper with a monologue. We will take you step by step through an organic process that will help you draw up, design, then put into execution a villain that is more than someone just to root against; it is someone that helps you write out your game!
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
Ever thought about what might go into designing an RPG - including the system? Join this women's only interactive workshop where we'll do exactly that! You'll come out with a game ready for playtest!
Description:
We'll follow my step-by-step workshop for building a system from scratch including stats, dice mechanics, mechanics that affect and reflect the theme, and more. Participants will be split up into random groups of 4 or 5, where we'll walk through the steps and brainstorm our worlds together. By the end of the session, each participant should walk away with a game ready to playtest! This workshop is women only to facilitate networking and to give women a rare chance to work together on a project. We are trans inclusive!
Writer's Workshop: Essential Social Media for Writers and Creators
Summary:
Social media expert and bestselling author Gail Z. Martin shares the essential secrets to successful social media marketing to boost your visibility and connect with the people you want to reach.
Description:
Social media expert and bestselling author Gail Z. Martin shares the strategies you need to know in this session tailored to what you in the audience want to know. Gail is the author of The Essential Social Media Marketing Handbook: A New Roadmap for Maximizing Your Brand, Influence and Credibility, and of 30 Days to Social Media Success (both from Career Press). LifeHack named 30 Days to Social Media Success one of the Top 20 Business Books to read in 2016. Gail is also the bestselling author of epic fantasy, urban fantasy and steampunk novels for Solaris Books and Orbit Books, including the Chronicles of the Necromancer series, the Ascendant Kingdoms Saga, the Deadly Curiosities Urban Fantasy series, and the brand new Scourge: A Novel of Darkhurst. She holds an MBA in marketing and has over 30 years of marketing experience.
Step-by-step instructions on how to finally tackle—or get started on—the process of getting published. Learn proven techniques via hands-on exercises with author and educator Geoffrey Girard.
Description:
Step-by-step ideas and devices to finally tackle -- or get started on -- all phases of the publication process. In one hour, explore/learn proven advice and techniques via hands-on exercises to (1) actually finish your latest project and (2) submit to agents and/or publishers. From cover letters and novel pitches to time-management tips, networking, and the various options of self-pub.
Learn how to create internal (and external) character conflicts using the scientific research into levels and types of motivation, from motivational psychologist and writer Steve Kelner.
Description:
Well-written characters often struggle with internal conflicts that can drive the story as much as — or more than — external ones. But there's a great deal of research into the different levels (e.g., conscious and non conscious) and types (e.g., Achievement, Affiliation, Influence) of motivation, which you can use thoughtfully to create powerful conflicts and drives within a character. Motivational psychologist and writer Steve Kelner will help you understand the real-life conflicts you can build into your character.
Learn what motives drive writers, get insight into your own motive pattern, and how to use it to write using principles of motivational psychology, goal-setting, and self-management
Author and educator Geoffrey Girard offers discussion and exercises on tense, control of pace, the functions of fictional time, and how to mine our own memories for more honest stories.
Description:
The strategies and rewards of tense, pace, time, and memory in fiction. This writers’ workshop includes specific discussion and exercises on tense (the many variations even of "present"), control of pace (including full-throttle tips), the various functions of fictional time, and the chance/means to mine our own memories for more honest stories. For writers of all genres and levels.