A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A stranger tries to sell a statuette of a black falcon at 1 of the Purple Gang's blind pigs. When he is found dead in the men's room & the statuette is gone, the Purple Gang demands answers.
Description:
The Purple Gang has many "blind pigs" known elsewhere as speakeasies. From one, located on Belle Island, come reports of someone trying to sell a carved black falcon figure. That person is later discovered dead in a toilet stall, and the falcon nowhere to be found.
A team from across the Muslim Caliphate investigates a shady smuggler in 8th century Damascus - what strange thing he has brought into the city?
Description:
In the name of God, the Merciful, the Compassionate, in the Christian calendar year 725 the caliphate of Hisham ibn Abd-al-Malik stretches from the Atlantic Ocean to the Indus River. Controlling the far flung caliphate is helped by the courier network that carries official messages and reports back and forth. You are members of a secret group within the courier network, and your team of agents has been summoned back to the capital Damascus, where your spy chief suspects a merchant of smuggling something strange into the city. But what if the merchant does not work alone? What if the conspiracy goes deep? The City of Jasmine is one of the oldest cities in the world, ruled through the ages by Arameans, Assyrians, Babylonians, Alexander the Great, and the Romans. What if something unnatural lurks beneath its aged stone walls? Only God knows all things…
The not-so-distant future. The year is 2048. 50+ miles southeast off the coast of Key Largo, where a strange artifact has been discovered underwater.
Description:
Southeast off the coast of Key Largo a strange artifact has been discovered underwater about 15,000 feet down in a Sea Lab that the overseer built along with a Technology company. The lab is about 10 square miles containing everything you need for 1+ years stay, your job is to find out what the artifact is and report to the company. The players will be able to pick between six different pre-generated characters , all doctors in their respective fields along with two security guards meant to keep order.
Do the Smiths hear chanting at night? Why is the CIA investigating Stan’s house? What really happened to Jeff while he was in space? Not your typical Cthulhu tale…lots more blood and laughter.
Do the Smiths hear chanting at night? Why is the CIA investigating Stan’s house? What really happened to Jeff while he was in space? Not your typical Cthulhu tale…lots more blood and laughter.
Infections are bad. Epidemics are worse. Join the Skulls as they take you on an adventure in hopes of preventing the latest & greatest threat our world has ever faced.
Infections are bad. Epidemics are worse. Join the Skulls as they take you on an adventure in hopes of preventing the latest & greatest threat our world has ever faced.
Thunderous footsteps echo down the alley way. All the blood, all that death, & what the hell was that strange gateway? It was supposed to be a game. Only a game.
Description:
You are all atttending your 10 year reunion after graduating from the estimable Arkham University. You have gathered at the home of a long time friend after the reunion. You are all sanguine about the evening, bearing memories of times now past. Your host suggests playing a game he found at a garage sale, and all are in favor. When they bring out the case you all get a feeling from it, as though it were ancient and also the newest thing you had ever seen. The rules are printed on the bottom of the box. It seems that you must find clues, recruit friends, obtain weapons, and defeat monsters so that you can close the Gates! What fun! When the case is open you are amazed to see caricatures of yourself already set up on the board. How odd...