On your marks, get set, go! The MegaCorps are competing against each other to see which one has the best courier team, and your team is one of the contenders!
A group of ill-prepared rookies is sent to deal with a mysterious pirate force that turns out to be much more well equipped than anyone expected. 3-D tactical.
The High King’s been taken, but who could have done it? The Shadow Court? Are they so ambitious that they would risk Winter? Now only you can save the Dreaming.
Sequel to last year's “Something Rises in Heartland.” Six months after the confrontation with the vampire, now you must escort a mother & child to safety. Who can you trust?
Thieves: There have been serious restrictions on business since the knights came. Take care of the problem. Signed, Shadow, Master Thief. Role, not roll playing. Char, provided.
Knights: Your task is to secure Thule and make certain no spies can penetrate our land. Our people’s freedom is in your hands. Signed, Lord Darthan. Role, not roll playing.
A mixed band of adventurers and slaves seeks revenge against a dragon priest slave master. The hunt is on. Pregens provided. Much role-playing and intrigue.