This adventure takes place in Boodleville, where a local mob boss makes you an offer you can't refuse. If you kiss the ring, you'll have a bright future, kid.
Description:
You all have heard of the dealings of Ryan Bigby, a small man with a big plan. He’s recently opened a tavern, and needs a couple of favors done, including dirty work. Here’s a quick summary of my setting: Thuh Republic consists of Orcs, High Elves, Dwarves, and Humans, with their numbers and influence being in that order. There are small pockets of other races, but they don’t get a seat at the table.
You will be dispatched to determine the cause of the loss of communication with a top-secret underground facility.
Description:
You and your team are dispatched in the middle of the night to a remote location. We have lost communications with a top-secret facility. Your mission: enter the facility, determine the cause of the communications loss, and resolve the situation. Are you and your Section 13 team up to the task?
Everyone who's anyone has been invited to attend Spinrad Global's Annual Masquerade Ball and you have been hired to protect them all and have a little fun while you're at it.
The characters are hired by a mystery cabal of old men to steal a piece of wood from a manor. Things go smoothly until the piece is secured, at which point all hell breaks loose as the manor rebels.
You've been asked to participate in a panel at the latest Shadowrunner's Convention. Unfortunately, it turns out it is not the quick easy creds you thought it would be.
In Longworth, all of the most important decisions are made in the meetings of the Knight's Lodge. At the last meeting, something went horribly wrong. Only you are brave enough to come to the rescue.
Description:
This elite social club counts the mayor, the police chief, and all the other movers and shakers of the town. Common people never hear what goes on in their secret meetings. At the last meeting, something went wrong. Terrible screams could be heard coming from the building. Then, at the end of the meeting, nobody came out. Only you, the town’s most experienced monster hunters, are brave enough to come to the rescue.
In Longworth, all of the most important decisions are made in the meetings of the Knight's Lodge. At the last meeting, something went horribly wrong. Only you are brave enough to come to the rescue.
Description:
This elite social club counts the mayor, the police chief, and all the other movers and shakers of the town. Common people never hear what goes on in their secret meetings. At the last meeting, something went wrong. Terrible screams could be heard coming from the building. Then, at the end of the meeting, nobody came out. Only you, the town’s most experienced monster hunters, are brave enough to come to the rescue.
A pocket of explorers in the Outer Rim have found an old holocron with a highly encrypted blueprint on it. With leads to the Empire, the group needs to find a way to bring this to the Republic.
Description:
Without the Empire's grip on the Galaxy, peace has returned. While exploring the Outer Rim through the various wrecks of starship battles long past, a box containing a highly encrypted and highly indestructible holocron, linked back to the Empire's plans of destruction. Without the real ease to get rid of it, the possibility of bringing it to the new Republic for destruction...or...possibly join the Empire remnants to help them gain their foothold again.
A pocket of explorers in the Outer Rim have found an old holocron with a highly encrypted blueprint on it. With leads to the Empire, the group needs to find a way to bring this to the Republic.
Description:
Without the Empire's grip on the Galaxy, peace has returned. While exploring the Outer Rim through the various wrecks of starship battles long past, a box containing a highly encrypted and highly indestructible holocron, linked back to the Empire's plans of destruction. Without the real ease to get rid of it, the possibility of bringing it to the new Republic for destruction...or...possibly join the Empire remnants to help them gain their foothold again.
A pocket of explorers in the Outer Rim have found an old holocron with a highly encrypted blueprint on it. With leads to the Empire, the group needs to find a way to bring this to the Republic.
Description:
Without the Empire's grip on the Galaxy, peace has returned. While exploring the Outer Rim through the various wrecks of starship battles long past, a box containing a highly encrypted and highly indestructible holocron, linked back to the Empire's plans of destruction. Without the real ease to get rid of it, the possibility of bringing it to the new Republic for destruction...or...possibly join the Empire remnants to help them gain their foothold again.