The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
The missions are much the same. The Colonel calls, makes a plan and you capture, kill or send the S.O.B. back to hell. Every time you cheat the question – is this the last time? Derelicts Provided.
Description:
The missions are pretty much the same. The Colonel calls, you show up at the Gilchrist Trust. You get the particulars of the situation – mostly. The Colonel makes a plan, you capture, kill or send the S.O.B. back to hell. You get paid, you go home – usually. Every time the Colonel calls, you cheat the question – is this the last time? Derelicts Provided.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.
Short on sanity from your last eldritch encounter, you and six friends take a vacation at Bisgsby Hot Springs, a somewhat New Age-y retreat in rural Oregon. What could possibly go wrong?
Description:
You and your friends have been fighting the good, poorly rewarded, and sanity shattering fight for a while now. After you put down that last thing summoned by a pack of cultists, everyone decided it was time for a break. Lucky for you, Bigsby Hot Springs has everything a frazzled investigator could want. Peace, quiet, serenity...and nowhere near any of those East Coast hot spots of terror and mayhem. What could go wrong? Role Playing stressed.