World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.
World War II has left the world in upheaval and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. This Silver Line card game puts you in charge of a spy network during the post-war era. Your purpose: to "pursuade" foreign governments to embrace the "proper" ideology, by any means necessary.