An easy to learn 2-player starter set for Epic Card Game. Get the experience of a high-fantasy trading card game condensed into 120 cards.
Description:
A card game designed to start quickly but also to reward deep, strategic plays. You take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards - each card costs either one gold or is free. You get one gold each turn - you don't need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play.
An easy to learn 2-player starter set for Epic Card Game. Get the experience of a high-fantasy trading card game condensed into 120 cards.
Description:
A card game designed to start quickly but also to reward deep, strategic plays. You take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards - each card costs either one gold or is free. You get one gold each turn - you don't need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play.
An easy to learn 2-player starter set for Epic Card Game. Get the experience of a high-fantasy trading card game condensed into 120 cards.
Description:
A card game designed to start quickly but also to reward deep, strategic plays. You take on the role of an elder god, in conflict with other elder gods. The cards in your deck are your champions, who fight for you, and events, which represent your will imposed on the mortal realm. In Epic, the turn sequence is easy but there are many options to choose from. You begin the game with a hand of five cards - each card costs either one gold or is free. You get one gold each turn - you don't need to draw special resource cards or energy cards just to play with your other cards. Instead of figuring out which cards you might be allowed to play, you choose which card you want to play.
Compete head-to-head to create the most powerful deck of spells and minions!
Description:
A fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!
Compete head-to-head to create the most powerful deck of spells and minions!
Description:
A fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!
Compete head-to-head to create the most powerful deck of spells and minions!
Description:
A fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!
Compete head-to-head to create the most powerful deck of spells and minions!
Description:
A fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!
Compete head-to-head to create the most powerful deck of spells and minions!
Description:
A fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!
The city of Thandar needs defenders. Answer the call and become a mighty champion in the Hero Realms universe!
Description:
The Legend Series is your chance to have your name and likeness used on a future Hero Realms card! There will be swiss rounds with the Hero Realms base game, and then cut to the top 8 with the base game with character packs. Single elimination for the top 8. Prizes for the top 8, participation cards for everyone. Winner becomes a card in a future Hero Realms set!
Confront mystical beings and wield magic to conquer grim fantastical battlefields. This strategy card game is set in a world full of mythical creatures and sorcery.
Description:
The game pits two ancient beings of great power against one another to determine which of their lineage are strongest. The players use sorcery to conjure minions, cast spells, and wield enchanted items to reach the game's goal of conquering three battlefields. The game uses a simple resource system of "energy" that is determined randomly by a dice-roll at the beginning of each round, to make sure no round is the same. However, the outcome being the same for both players, the game balance stays even. This energy is then used in the Action Phase for conjuring minions from your hand on any of three battlefields, casting possessions that can improve your minion's traits and abilities; or sorcery cards with various direct effects.