Call of Cthulhu CCG Highlander Constructed Tournament
Description:
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. For those not in the Championship finals, this is another chance for players to test their sanity with new deck ideas in this tourney format where "there can be only one" of any card in your deck.
Call of Cthulhu CCG Mono-Color Constructed Tournament
Description:
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. This alternate rules constructed event has the following restriction: All of a decks cards need to be the same faction. No neutrals unless you play all neutrals. Prizes awarded for first place overall and then for the best finisher for each faction.
Cthulhu sleeps dead but dreaming. Prepare to face the terrors of the Mythos in this event. Who is the biggest threat to you chances of victory? The Mythos? The Investigators? T3he opponent on your left? Or the one on your right? Enjoy this decidely different take on Call of Cthulhu.
This is an UFS standard constructed event with the following special rules: Decks may only consist of common and uncommon cards, excluding your starting character card.
Darkmoon Faire Dream Machine Championship – previewing Fires of Outland!
Description:
Sealed format using two booster packs each of Heroes of Azeroth, Through the Dark Portal and Fires of Outland! Swiss with 60-minute rounds, best 2 out of 3. Draft Top 8. The winner will get to design a custom gaming desktop or laptop computer, while top finishers will win cool prizes including iPods and Xbox 360s. Every player who enters will get a new Extended Art promo card.
This event isn't for the timid or weak! Bring your toughest 60-health army and join the night's battle of blood and mayhem. Bring a 60-health army composed of any combination of tournament legal dice. None of the normal army construction limits, including limitations on the number of magic users or number of any individual die, apply. Swiss format.
This event is for everyone that finds monsters the coolest dice in the game! Bring your toughest 60-health army of monsters. All dice must be monsters, no magic items, or six-sided dice in your starting armies. There are no restrictions on the number of magicians that you may bring to the table. Swiss format.
Bring two 36-health armies, one all Nature, and one all Death. Play two games against your opponent. Two winners for this format, one Nature hero, and one Death hero. Swiss format. No promo dice in this format. One army is all nature (no black aspect, no Amazons). One army is all death (must have black aspect). Amazons have decided to sit out this battle.
Sharpen your blades, restring your bows, and ready your cavalry. Esfah will be a battleground this day, not a playground for magicians! Bring a 36-health army, but don't include any magicians in this brutal slugfest. Swiss format. The following exceptions to the Standard Rules apply: No magic-using dice are allowed. (Any which has a magic or cantrip icon counts as a magic-using die)
New players borrow a starter pack of dice and experience the thrill of Dragon Diceâ„¢ combat while learning the details of the game. Swiss format, beginner's rules.