Join us for a 5-game tournament featuring all expansions. This is not an elimination tournament, and so everyone will play all 5 games, no matter your wins and losses. Prizes awarded!
Description:
Join us for a 5-game Dominion tournament featuring all expansions. Prizes for the winner and top competitors! Each round will have a different theme, and everyone will play all 5 games, no matter your wins and losses. We will award placement points for each game based on the order in which you finish – 1st place receives 4 placement points, 2nd place gets 3, 3rd place gets 2 and 4th place gets 1 – and track your victory points scored per game. We will play 4 games, and then will rank all players. Your placement points will count 1st and your victory point total will count second to determine your ranking and where you compete in the final round. The top 4 contenders will then duke it out at the championship table in Round 5 for a big prize and bragging rights. Each winner in Round 5 will be awarded a prize.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
There are Allies that will do Favors for you, and split piles you can rotate.
Description:
Allies, the 14th expansion to Dominion, revisits split piles and allows players to strategically rotate them. It introduces Liaison cards, that will help you gain Favor tokens. Favor tokens have an effect dependent on an Ally card chosen at the beginning of the game; each player can influence the chosen Ally. GM will be available for clarifications.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play—leading to immense variety.
Introducing new "Ways", which give you a choice when playing Action cards. Also included are Exile mats, Horses, and the addition of more Events and Duration cards.
Description:
Menagerie is the 13th expansion to Dominion, introducing Landscapes (aka Ways). For any Action card you play, instead of following the card, you may choose a Way in play. New mats give you the opportunity to place a card in Exile with the option of bringing the card back from Exile to add to your deck. A Horse deck and more Events join the mix. GM will be available for clarifications.