This seminar will delve into the masterful world of J.R.R. Tolkien's works pertaining to middle-earth campaign modules. Questions will be answered and suggestions entertained.
Learn about the latest Chaosium products, share ideas for rule modifications and extensions, and ask questions about Runequest, Call of Cthulhu, Stormbringers and others.
Participants will learn how to design encounters that are neither too strong nor too weak for their players. Mathematical evaluatory techniques will be explained and demonstrated.
Players try to gather treasures. When you gather an amount equal to or greater than the amount needed to win, you must then return to start and win the game. DUNGEON FANTASY game rules.
A detailed discussion of the problems and some of the solutions in the design and development of a campaign world. Topics covered include: origins, history, religions and more.
It's how you play the game. Tracy Hickman, TSR staff designer, offers tips on how to get more out of role-playing games, advice on game design, Dungeon Mastery, and playing . . .