Fast paced urban aerial combat in the skies of the Seattle Metroplex.
Description:
Built to interface seamlessly with the Shadowrun Sixth World rules, and to accelerate your runners from a tactical metahuman grid to an aerial urban combat grid, Exit Vector brings high speed vehicular combat to the forefront. Easy to learn rules and quick resolution mechanics allow GMs and players alike to expand their games into the skies above the gritty streets. Exit Vector: Shadowrun edition rules are available on Holostreets.
The location? Only the most iconic landmark of the Seattle Metroplex. The mission? Immediate extraction from a hot LZ. The solution? Exit Vector.
Description:
Built to interface seamlessly with the Shadowrun Sixth World rules, and to accelerate your runners from a tactical metahuman grid to an aerial urban combat grid, Exit Vector brings high speed vehicular combat to the forefront. Easy to learn rules and quick resolution mechanics allow GMs and players alike to expand their games into the skies above the gritty streets. Exit Vector: Shadowrun edition rules are available on Holostreets.
The location? Only the most iconic landmark of the Seattle Metroplex. The mission? Immediate extraction from a hot LZ. The solution? Exit Vector.
Description:
Built to interface seamlessly with the Shadowrun Sixth World rules, and to accelerate your runners from a tactical metahuman grid to an aerial urban combat grid, Exit Vector brings high speed vehicular combat to the forefront. Easy to learn rules and quick resolution mechanics allow GMs and players alike to expand their games into the skies above the gritty streets. Exit Vector: Shadowrun edition rules are available on Holostreets.