A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!
A short, fast-paced action card game of trust and betrayal in which players make mythical animal noises instead of talking.
Description:
Each player takes a pack of 10 cards and draws 2. Any and all players may then place one of these cards face-down on the table and make one of the 5 animal sounds. If two players are both making the same "call" they may choose to meet and reveal their cards. If they were both being honest, the animals mate and each player scores 1 point. However if one player has an animal other than the one he was representing (he was "hunting"), then he may eat the other player's animal and score 2 points while the other player scores 0. When one player has used her last card the game is over. Whoever has scored the most points wins!