The end is at hand. Vicious cabals vie for mastery, seeking to escape their doom. But you know of a weapon and a way: the God Husk. Master it and become Arch-Daihak!
Description:
This year's Gen Con Tournament is set in the DCC Dying Earth! The final days of Dying Earth are at hand. You and your companions are a cabal, desperately seeking to escape your fate. But you are not alone: scores of others magicians vie for mastery, dominance, and ascension to Arch-Daihaks, like unto gods! This year's tournament hosts multiple flights designed for teams of five 5th-level PCs. The winning teams from each flight advances to the final round. Do you have guile, the brawn, and the arcane mastery to become the arch-gods of Dying Earth?
Strange things are afoot in the settlement of Sagewood! There have been tales of frogs as large as men, and a trapper barely escaped Dead Goblin Lake alive. Are you brave enough to face the Frawgs?
Hey fiddler, how do you get to Cricked Crown Mountain? Ya know city man, I've been wandrin' these roads all my life, and you can't get there from here.
Description:
Gather 'round to tell a joke, learn homespun wisdom, and explore a legend older than the Shudder Mountains.
Hey fiddler, how do you get to Cricked Crown Mountain? Ya know city man, I've been wandrin' these roads all my life, and you can't get there from here.
Description:
Gather 'round to tell a joke, learn homespun wisdom, and explore a legend older than the Shudder Mountains.
When the people of Solace learn that a murderous zombie-like horde is laying waste to surrounding villages, a bold party must venture deep into the an ancient temple that holds Bane, a powerful relic.
During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! What sinister forces lurk beneath the keep?
Description:
The shop has been broken in, and the shopkeeper is missing—but the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes hint at larger corruption that festers among the border lands surrounding the stronghold.
Take your 1st-level adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods.
Description:
In this mini-hexcrawl the party will choose which of the 11 blighted areas of the forest they wish to explore. But remember! Walking into the forest is easy. It’s getting out alive that’s hard!
Take your 1st-level adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods.
Description:
In this mini-hexcrawl the party will choose which of the 11 blighted areas of the forest they wish to explore. But remember! Walking into the forest is easy. It’s getting out alive that’s hard!
For reasons unknown you find yourself drawn to the manse to celebrate a profane ceremony. Can you escape before the bell tolls midnight? Level 3 adventure.
Description:
"Centuries past, Lady Ilse ascended to scion of House Liis by making a deal with an archdevil. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries…but a devil can afford to wait a very long time.
After hundreds of years, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and mire. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?"
Somewhere in the middle of the ocean lies a wizard's prized possession, and he's offered you a handsome reward for retrieving it. All you need do is set sail on the Intrepid Eel.
Description:
Swab the decks, swap tall tales, battle ghostly pirates, seek sunken treasure, and face the Dread Grampus in this 2nd-level nautical adventure. Find out if ye be a real sea-dog! On your journey, you will work and play alongside the crew, brave fierce squalls, battle the cursed ship Albatross…and face the monster of the sea, the Dread Grampus!