A derelict ship washed ashore a fortnight ago. No salvagers have returned from the wreck since then, & your band of slayers was hired by the city to deal with whatever has come to your island home.
Description:
Murdono is the shining jewel of the Circle Sea, & the island nation is a cosmopolitan trade center & preeminent naval power. That does not preclude the need for slayers to dispatch sinister threats eldritch & terrifying. The Sea Gems are the city’s most daring adventures, though not it's most famed. Tensions are boiling over as invasions from demons, fish folk, & goblins all threaten the city. What is in the hold of the ship, & what new doom does it pose to the island? 12th-level characters provided.
A year of peace in Blackwater Rush ends with one very bad day. Hard choices must be made. When everything is at stake, what will you stand for? Mature role-playing stressed.
Description:
The heroes of Blackwater Rush have enjoyed a hard-earned year of peace and quiet. They have settled into their lives. They have put down roots. Blackwater Rush is their home. But all is not well… On the eve of the Duchess's wedding, there are signs of a great evil rising. When the truth comes out, every denizen of Blackwater Rush must make the hard choices. Who will they side with? What will they stand for? And what are they willing to sacrifice?
A year of peace in Blackwater Rush ends with one very bad day. Hard choices must be made. When everything is at stake, what will you stand for? Mature role-playing stressed.
Description:
The heroes of Blackwater Rush have enjoyed a hard-earned year of peace and quiet. They have settled into their lives. They have put down roots. Blackwater Rush is their home. But all is not well… On the eve of the Duchess's wedding, there are signs of a great evil rising. When the truth comes out, every denizen of Blackwater Rush must make the hard choices. Who will they side with? What will they stand for? And what are they willing to sacrifice?
You are the judge and jury of the chosen people, who depend on your good judgment in times of crisis. Justice and community in a D&D frontier, inspired by Dogs in the Vineyard
Description:
You are a torchbearer, chosen by sacred ritual to serve as judge and jury for your community. As settlers in a hostile world, your decisions will guide the fate of your people, for good or ill, and your decisions are final. We ask the players to play characters from the settler’s point of view, but with a critical eye toward the contradictions inherent in the occupation and settlement of a foreign land. A D&D fantasy interpretation of frontier community and justice, inspired by Dogs in the Vineyard. Focus on relationships, stories, and hard moral decisions, not mechanics. RP stressed.
You are the judge and jury of the chosen people, who depend on your good judgment in times of crisis. Justice and community in a D&D frontier, inspired by Dogs in the Vineyard.
Description:
You are a torchbearer, chosen by sacred ritual to serve as judge and jury for your community. As settlers in a hostile world, your decisions will guide the fate of your people, for good or ill, and your decisions are final. We ask the players to play characters from the settler’s point of view, but with a critical eye toward the contradictions inherent in the occupation and settlement of a foreign land. A D&D fantasy interpretation of frontier community and justice, inspired by Dogs in the Vineyard. Focus on relationships, stories, and hard moral decisions, not mechanics. RP stressed.
The worst adventuring party in the world quests for fame, riches, and their missing father. Can these mismatched siblings do anything right? Rules light, Characters provided, Roleplaying stressed.
The worst adventuring party in the world quests for fame, riches, and their missing father. Can these mismatched siblings do anything right? Rules light, Characters provided, Roleplaying stressed.
Constellations are warping & changing in the night sky, & your spelljammer vessel has been dispatched to figure out what is the root cause.
Description:
The crew of the Brazen Beacon are a daring lot. In a cutthroat crystal sphere that is home to a den of villainy like the Wreck, they act as heroes, rendering aid to any spacefarer who needs it. They certainly earn their coin, but that never gets in the way of making wildspace a better and safer place. 12th-level characters provided.