The freeform story rules in 13th Age require a different approach to adventure design. We’ll talk about how to design with icons, backgrounds, uniques and more, and answer your questions.
Description:
The freeform story rules in 13th Age require a different approach to adventure design. We’ll talk about how to design with icons, backgrounds, unique and more, and answer your questions.
Rob Heinsoo, Mike Shea and Wade Rockett share their advice on how to run 13th Age, from handling icon rolls to collaborative worldbuilding and beyond. Got questions? Bring ‘em!
Description:
Rob Heinsoo, Mike Shea and Wade Rockett share their advice on how to run 13th Age, from handling icon rolls to collaborative worldbuilding and beyond. Got questions? Bring ‘em!
Join a panel of 13th Age designers as they build a new monster that’ll take advantage of the game’s mechanics to deliver all sorts of nasty surprises at the table.
Description:
Join a panel of 13th Age designers as they build a new monster that’ll take advantage of the game’s mechanics to deliver all sorts of nasty surprises at the table.
13th Age debuted one year ago at Gen Con! Join Rob Heinsoo, Simon Rogers and Wade Rockett as they talk about where the game is now, share what’s coming next and answer your burning questions.
Description:
13th Age debuted one year ago at Gen Con! Join Rob Heinsoo, Simon Rogers and Wade Rockett as they talk about where the game is now, share what’s coming next and answer your burning questions.
Robin D. Laws and Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies and whatever you ask them about in this live edition of their award-winning podcast.
Description:
Writers and game designers Robin D. Laws and Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies and whatever you ask them about in this live edition of their award-winning podcast.