To strive to power. That is the Dark Hand’s greatest motto. Spies have uncovered the Emperor Magriph’s greatest scheme. Defeating that scheme would mean great power. Great guilds would quiver!
Dream—gather forces—go forth and reclaim that which has been lost and may be found. Search out the Pewter Divine, most holy relic of the lady of mysteries.
A bad night out. A stroll in the woods. What will be next? Over the hills and through the woods...? No, this isn’t Grandma’s house. A true adventure for all.
The most mismatched group of psychos, weirdos, criminals and religious nuts must participate in a contest with death where the prize is their own lives. Role-playing stressed, humor required.
Last year he had you recover his staff as a test. This year he wants you to recover something a bit more dear to him, his familiar. Warning: more intelligent puzzles and traps. PCs provided.
Compete against other captains in three distinct SPELLJAMMER environments: Wild-space, Air and Phlogiston. This is the “Top Gun” of arcane space farers. Familiarity with AD&DI rules needed.
Once-evil characters must now change their ways and what an adventure Bel’s High Priest has assigned as their atonement! A real role-playing challenge!
You have found 3 rings on your quest for 12. The first 3 were fun. Now it’s serious as you travel to a duality world and fight alien creatures in an artifact made of metal. 8 characters. Levels 8-13.