A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. Equally enjoyable for those with no tarot experience or advanced practitioners. We kindly request all players wear appropriate face masks during this event.
Escort a delivery caravan of goods through a post-apocalyptic Florida , a journey of about three days across the irradiated wetlands full of pirates, mutant creatures, and the infamous Florida Man.
Description:
After dealing with a group of feral ghouls, you were enjoying a lull in activity as you took stock of your supplies and ammo. They were running low, and worse - so were your caps. So you picked up the first joke you could take to recoup, a delivery escort from Vin Island to Neversink through the Foreverglades. Always a perilous journey, but this time the raft is loaded down with mutfruit and razorgrain bound for delivery. They need guards and you need the caps; what could be simpler? This Demo session will walk you through the basics of Modiphius' Fallout 2d20, with pregenerated characters available to immediately play with! No prep required!
Something has gone amiss in la Hacienda del Jefe. We will weave an explosive narrative together, as we work to create an emergent story of human errors, broken loyalties & the need to survive.
Description:
Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war. Navigate dangerous relationships, make desperate plays for money and power in this tabletop game of narcofiction, & discover how far you are willing to hold on to what is yours.
No matter who you are, not even the Sinaloa Cartel can keep you safe. You’ve got amigos, but you can't trust anyone. Your boss would throw you under the bus to save himself, and your enemigos would do far worse to get ahead. And that's before you start worrying about your familia asking for money or los federales listening in on your every phone calls.
Buena suerte, cabrón. Youre going to need it.
Something has gone amiss in la Hacienda del Jefe. We will weave an explosive narrative together, as we work to create an emergent story of human errors, broken loyalties & the need to survive.
Description:
Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war. Navigate dangerous relationships, make desperate plays for money and power in this tabletop game of narcofiction, & discover how far you are willing to hold on to what is yours. No matter who you are, not even the Sinaloa Cartel can keep you safe. You’ve got amigos, but you can't trust anyone. Your boss would throw you under the bus to save himself, and your enemigos would do far worse to get ahead. And that's before you start worrying about your familia asking for money or los federales listening in on your every phone calls. Buena suerte, cabrón. Youre going to need it.
Keel Island, do you come in? Over. I repeat Keel Island do you come in? This is the US lighthouse service, can you hear me? Over. Harry are you there? Do you come in? Keel Island do you copy? Over.
Description:
January 10th, 1923: The United States Lighthouse Service All Auditors Memo; USLS has mandated a team of inspectors to visit Keel Island, following radio silence from its custodians. Volunteers should contact their Senior Inspector and file liability waver form HP-13.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.