Authors and editors Jean Rabe and Janet Pack discuss how they broke into print and tell how to give your manuscript the edge. Learn how to improve your chances and move your manuscript toward the top of the stack.This applies to fiction and game writing.
Tips on giving the good guy in your fiction some heart, soul, and a flaw or two. Fiction authors Janet Pack and Jean Rabe discuss how to add an extra dimension to your fantasy and science fiction heroes, including how to come up with memorable and important names.
Lt. Col. Zocchi covers copyrights, patents, trademarks, costs, royalties, pricing, profit margins, discounts, timing releases, agents, and getting others to publish your work. All Zocchi’s lecture data is taken from his $6 book, How to $ell your Game Design.
Lt. Col. Zocchi tells how several guilty Pentagon brass hats shifted their blame. He also explains many of the what ifs and tells why Lt. Kermit Tyler thought the Japanese raiders were B-17’s.Top Secret American War Plans were printed by the Chicago Tribune just 3 days before Pearl Harbor.
The plot is the essential element of your novel, short story, or game adventure. How do you create one that compels your readers and keep your editors asking for more. Where do you throw in the crucial twist? Moderated by authors Steve Sullivan, Janet Pack, Chris Pierson, and Jean Rabe.
GenCon Symposium, Secrets of a Best-Selling Author
Description:
Mike Stackpole tells how you can start on the right foot as an author, and how he progressed from game designer to editor and a writer of best selling sci-fi and fantasy stories.
GenCon Symposium, Starting and Running a Game Company
Description:
Gamescience founder Lt. Col. Zocchi explains what type of press prints the least expensive product how to find one, who to identify the best print run length, marking up, factory representatives, and more.