Vigfus, Uchag, Capt Hauskins and others team up against frost giants and simultaneously discover what evil lurks in their ancestral home. This adventure harkens back to classics such as "Against the Giants" (the "G" series modules from the 1st Edition AD&D). Bring dice, pencil, and a D&D v3.5 Players Handbook. Pre-generated characters averaging 10th level will be provided.
Justicar Trueheart, famed hero of the people, has been taken captive by the Mad Toymaker and his army of evil gnomes! Will the alcoholic Ed Trueheart and his motley band of adventurers be up to the task of performing the rescue? A must-play adventure for fans of the Discworld novels!
Justicar Trueheart, famed hero of the people, has been taken captive by the Mad Toymaker and his army of evil gnomes! Will the alcoholic Ed Trueheart and his motley band of adventurers be up to the task of performing the rescue? A must-play adventure for fans of the Discworld novels!
Once again heroes have been called to battle a hidden threat against the city of Ridge's End. What does it have to do with the social event of the season hosted by one of the most powerful families? Characters of 7th level provided.
Tongue-in-cheek title for those in the know. The town of Flitsford is awaiting the arrival of the regional gamemaster for the adjudication of a local hunting dispute, but the gamemaster is a week overdue. As the hunting dispute heightens, the town hires a local band of adventurers to find out what delays the gamemaster from the previous town. Some suspect foul play, yet others suspect vile creatures may be the cause. 8th level PCs provided.
The town of Timber Falls lies in a remote corner of Cygnar, where only the Church is the voice of reason. And you've just been handed a new job working for the Church. The local Bandit King wants complete control of the area and has evil cultists as new allies. Your mission is to find out where the allies meet and then break up that meeting, as hard as possible. Win, and you'll be regarded as heroes, fail and there won't be anything to bury.
The town of Timber Falls lies in a remote corner of Cygnar, where only the Church is the voice of reason. And you've just been handed a new job working for the Church. The local Bandit King wants complete control of the area and has evil cultists as new allies. Your mission is to find out where the allies meet and then break up that meeting, as hard as possible. Win, and you'll be regarded as heroes, fail and there won't be anything to bury.