This adventure picks up where the first Windon City left off with players choosing new quests and opportunities to earn next month's rent.
Description:
The second installment in Jimmy Sanders™ Windon City Saga. Players need to earn next month's rent to continue habitating their newly formed Guild headquarters. This adventure picks up where the first one left off with new quests and money-making opportunities in Windon City and the surrounding areas. Players are again let loose to explore and find their own path to adventure. In this sandbox adventure players decide their fate. Choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Previous play of Windon City: Opening Gambit is not required. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
This adventure picks up where the first Windon City left off with players choosing new quests and opportunities to earn next month's rent.
Description:
The second installment in Jimmy Sanders™ Windon City Saga. Players need to earn next month's rent to continue habitating their newly formed Guild headquarters. This adventure picks up where the first one left off with new quests and money-making opportunities in Windon City and the surrounding areas. Players are again let loose to explore and find their own path to adventure. In this sandbox adventure players decide their fate. Choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Previous play of Windon City: Opening Gambit is not required. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City.
Description:
The first installment in Jimmy Sanders' Windon City Saga. Players are let loose to explore and find their own path to adventure while winding through the depths of Windon City. In this sandbox adventure players decide their fate. Players can choose to explore in the depths of the city's sewers, or help the local city Guard investigate recent thefts and unexplained larceny. Or maybe procure alchemical substances for the local Wizard's Guild. Pregen characters will be available; all characters will be Level 4. Feel free to bring your own.
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.