The Devil’s Hand is a small keep of men, hobgoblins and goblins. You must overthrow and capture the keep and free the two bands of slaves there to aid you in your quest for freedom. AD&D game rules.
Theodore, exiled by his brother, King Andrew, has returned to usurp the throne, but he needs the plans to the new castle. This will be a city, wilderness, and sea adventure. AD&D® game rules.
Team of intrepid adventurers must rescue the captive princess from the Cavern of Trials. A thinking-mans dungeon that allows few mistakes. AD&D™ game rules.
Adventurers must rescue a princess from Ningauble’s caverns and bring her back alive. Avoid Nin¬gauble, and his deadly wrath to succeed. AD&D™ game rules.
Two groups are run through a module designed to test each players ability to play his chosen class. The best from each will try their luck in a one-on-one blind confrontation. AD&D game rules.
The X-Men have been issued a challenge from some new supervillians. They must defeat this group before it can reach the mystical key which gives them the power to conquer the world. V&V rules.
Plenty of combat, but careful thought is required when characters are chal¬lenged to clear the tower of the evil high wizard and his followers. May bring own 10-15th level characters. Variant AD&D game rules.
A journey into the underworld to explore the city of the Mad Leapers. A thinking adventure for character levels 7-10. EMPIRE OF THE PETAL THRONE game rules.