"Real" 3025 Battletech!: The Solaris Open, Heavy Division
Summary:
12 Mechs enter & only 1 will leave. Come enjoy the original game w/3025 technology just like we used to play. 65-75 ton Mechs.
Description:
Back by popular demand, the Solaris Arena returns to Gen Con. The original Thunderdome meets Battletech game. 12 Mechs + enter and only one will leave this Gladiatorial game of 65 - 75 ton 3025 Mech designs. Come enjoy a game of the original Battletech game, that got you started with 3025 technology just like we used to play. This game has been successfully running annually for 10+ years, and is always a popular event with many of the same players returning every year. Standard Mechs and variants will be provided, players are welcome to bring their own miniatures.
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control. An 18XX style game
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control. An 18XX style game
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control. An 18XX style game
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, killing each other and destroying a city and the Puny humans attempting to defend their city. Uses the original Destroy All Monsters rules. younger Children are welcome to participate with a playing adult.
Play the part of a giant Kaiju monster like Godzilla or King Kong bent on destroying each other. Easily taught home rules & young players welcome with playing adults.
Description:
Come play in this battle Royal where each player gets to play a Kaiju like monster, as they vie to be the last monster standings. Knock down buildings launch acidic spittle at your foes, and stomp on any puny humans foolish enough to get in your way. Game is based on Home rules originally written by John Crimmins, rules are easily taught. Come play this pulp-game of giant monsters, killing each other and destroying a city and the Puny humans attempting to defend their city. Uses the original Destroy All Monsters rules. younger Children are welcome to participate with a playing adult.
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control.
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control.
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
A train game involving tile placement & stock manipulation mechanics. Players control historic street car companies which struggle to remain independent of government control.
Description:
"Trolley Car companies of Cleveland, Ohio. This is an 18xx style train game that begins in 1848 and ends in 1980. There are nine public trolley car companies and one government controlled company. The game also includes eight private companies that are auctioned off at the beginning of the game. Players struggle to keep their trolley car companies from falling into the government controlled railroad. The game ends when the $12,000 bank runs out of funds. The player with the most personal money plus stock share value wins the game. Another unique feature is that a board of directors (3 players) controls the government railroad, which is determined by the player that controls the priority deal card from the previous stock round. This will change at the end of each stock round assuming a different player holds the priority deal card. "
A small skirmish scenario involving scout & fire lances vying to control the border between defending forces & those of the invaders.
Description:
Two fire support lances, have come across more than they bargained for as the invaders tactical leader in his Atlas and two heavy recon lances stand in front of their defense of the loose borders between invaders and defenders of a planetary invasion. This is a challenging game using all 3025 technology with a couple of twists.
GM-Carl Scheu