When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
The Society sends the PCs to meet a contact in a restaurant in Absalom’s Ivy District. What the PCs find there will lead them into a lion’s den of danger & intrigue. For characters of Levels 5-9.
Description:
The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom’s Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.
The Society sends the PCs to meet a contact in a restaurant in Absalom’s Ivy District. What the PCs find there will lead them into a lion’s den of danger & intrigue. For characters of Levels 5-9.
Description:
The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom’s Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.
The Society sends the PCs to meet a contact in a restaurant in Absalom’s Ivy District. What the PCs find there will lead them into a lion’s den of danger & intrigue. For characters of Levels 5-9.
Description:
The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom’s Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.