Cadet autoduelists must save the Happy Vale Insane Asylum from destruction by evil mutant major appliances. Can you rid your force of mutant spies and loonies, and make the world safe for Insanity?
The rivers are running blood red, the soil burns at the touch, peasants lie dead in the fields. Things are serious, and the king is desperate. Can you find and correct the problem?
Back by popular demand! FGU’s Bunnies & Burrows translated into GURPS! If you love Watership Down, this is the game for you—-adventure, heroics, rescue, puzzles—what gaming is all about!
A trading and diplomatic mission on its way from Caithness to Zarack encounters a Banes-torm and gets a little more than they bargained for. (Characters supplied, or BYOC 100 pts).
They were 8 ordinary travelers, refugees from an unexplained disaster, occupants of the same life boat. It all happened quite by chance. Or did it? Then the life boat crashed on Prism.
Save the world! Find weird magical devices. Tour exciting Nullville, IL. All this and more as you work for the mysterious Mr. Everlightly. Your 1st job: Find the Phoenix Egg...before it hatches!
Your band of intrepid investigators is hired to look into a rash of unexplained occurrences at a posh Calif, resort. What lethal secrets are hidden here? Can you find them before it’s too late?
For 4 centuries, the Pentacle has held the Dominator in his tower. Or so the legend says. Few believe he is more than a myth. But then why does the Pentacle’s weakening worry the
old mages?