You've been hired to protect a family, but all sorts of people have a lot of interest in these folks. People with badges and security clearances. The family seems normal, but this is the shadows and all manner of skeletons could be in their closets. You're have to make a choice. Can you live with your decision?
Colonel Crackpot's all-Troll runner team doesn't usually handle the finesse assignments. So, when they got a call from a Johnson about a SUB-TIL ECH-STRAK-SHUN, they were a little confused. Fortunately, it looks like a liberal application of firepower should take care of the problem.
What happened to the three graduate students and the project they were working on? More importantly, why is the Draco Foundation looking for them? And, when it comes down to it, how much are they going to pay you to find out?
4th Edition. The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
What happens when a snatch and grabs goes bad and the runners know too much? They call in a clean up team. Getting in less than twenty-four hours after a botched run and getting the surviving team members out before they talk sounds hopeless. At least they won't expect it.
The year is 2057, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Mr. Johnson wants you to find a family heirloom that has been lost. Sounds simple, doesn't it? Character sheets and house rules changes will be provided.
Mr. Johnson's little brother is being held at the local funny farm, and he wants him sprung. Seems he can "see dead people", but not in the old flatfilm-way. The Johnson thinks that there's something special about his little brother - above and beyond the familial, and wants him back alive. That's where you come in.
Shadowrunners are notoriously hard-hearted and selfish, but a call on a lazy sunday morning may put a lie to the fact. The orphans need some pro-bono 'runner work, and they know just who to call - you.
When shadowrunners are good they survive, when they are lucky they make some money too. You are both. With nothing on your plate for a while and a good payoff under your belt, you decide to go on vacation. But nothing is ever simple for you. Now you and 500 other people are trapped at 35,000 feet with mad gunmen. Can you save the day, and not get caught?