Vikings 892 CE. Pioneering hopefuls cross an unkind sea only to find a land that hates them. Strong Spears, Stout Warriors and Team Work required. A Shorefall campaign prequel. Combat & Roleplay.
Vikings 892 CE. Pioneering hopefuls cross an unkind sea only to find a land that hates them. Strong Spears, Stout Warriors and Team Work required. A Shorefall campaign prequel. Combat & Roleplay.
Vikings 892 CE. Pioneering hopefuls cross an unkind sea only to find a land that hates them. Strong Spears, Stout Warriors and Team Work required. A Shorefall campaign prequel. Combat & Roleplay.
Low Magic, Viking hopefuls will cross an unkind sea only to find a land that hates them. This Shorefall event will be quite deadly and few characters will survive more than an hour. Roleplay/Combat.
After much sacrifice, the proud Vikings of Shorefall have hacked out a home & are beginning to build a city. Veteran group of scouts has been cobbled together & will encounter an Era ending event.
After much sacrifice, the proud Vikings of Shorefall have hacked out a home & are beginning to build a city. Veteran group of scouts has been cobbled together & will encounter an Era ending event.
After much sacrifice, the proud Vikings of Shorefall have hacked out a home & are beginning to build a city. Veteran group of scouts has been cobbled together & will encounter an Era ending event.
Norse pioneers hack out a life in a hostile land and must avenge fallen teammates. A low magic setting and a strong encouragement to role play makes this more of a challenge then you would think.
Norse pioneers hack out a life in a hostile land and must avenge fallen teammates. A low magic setting and a strong encouragement to role play makes this more of a challenge then you would think.
Norse pioneers hack out a life in a hostile land and must avenge fallen teammates. A low magic setting and a strong encouragement to role play makes this more of a challenge then you would think.