Get an exclusive look at upcoming titles for the D&D RPG, novels, and board games direct from the game’s designers, developers, and editors. This seminar will take a look at D&D’s upcoming releases and tease new mechanics and story directions.
Each month, Dragon and Dungeon magazines deliver adventures, feats, magic items, and other options for your gaming table. Have you ever wished that you could pick and choose which articles live and die? This panel is your chance to pitch an idea for R&D to work on. Bring your list of what D&D needs and what you want to see in the future.
Electronic Voice Phenomena (EVP) – The voices of the dead caught on recording. Where do they come from? What do the dead have to say? Join the Indiana Ghost Trackers as they take you on a journey to the other side. We’ll examine some fascinating EVPs caught right here in the Hooiser State on real paranormal investigations and ghost hunts.
It's not a part of the Head of Vecna. It's possibly the worst published piece of fantasy fiction. Dare you try to read even a page of Jim Theis' purplish prose? This year, we're spicing things up! Assigned parts? Live action? Interpretive dance? Sequels, prequels, parodies? It's not a surprise; we haven't figured it out. But we're committed to making you committed. 18 and over only, please (for bad language—not dirty, just bad).
We as Christians know that in life we are involved in the greatest story: God's story of our redemption. Long time gamer and GM Erik Mehring discusses how we can tap into that at the gaming table, to explore plots and characters who search for, and may ultimately find, the redemption we all need and hope for.
The next big thing in computer RPGs. All CRPGs are nothing more than combat simulators with static NPCs. We are unveiling at Gen Con our new MMORPG that plan to fundamentally change the way you experience games. Presented by Jonathan Tweet (Everyway, D&D 3rd) and Brian Green (Meridian59).
Fantastic Females: Dynamic women should rule the pages of your manuscript ... not the mousy types waiting to be tied to a railroad track. Our panelists discuss how to avoid weak clichés and over-used stereotypes, and how to craft strong, interesting ladies that advance your story.
Real spacemen don’t eat grilled cheese! Little details help make your fiction real and add depth to your characters. Fictional food can also reveal important information about the climate and culture you are crafting. Learn how to make up food and diets that are exotic but still believable.
Have your epic deeds or stories ever fallen on deaf ears at the gaming table? Has another player's grandiose schemes ever made the group want to bundle him in raw meat and toss him over the side of the airship into a pack of lions? Maybe you and your group could benefit from listening to the words under the table.