When Clan Wolf marched on Terra, the Wolf’s Dragoons followed. When the fighting was over, they were cast aside. Rebuilt and hungry for payback, the Dragoons take the fight to the Wolf Empire.
Description:
The Wolf’s Dragoons followed Alaric Ward and Clan Wolf to Terra, and bore the brunt of some of the worst fighting in the ilClan Trial. The reward for their service was to be cast back out. The remaining Dragoons swore vengeance against Alaric and the rest of the Wolf Empire. A year later, their retribution is in full swing. The infamous Zeta Battalion, rebuilt for a new era, descends on worlds in the Wolf Empire. On Labouchere, Trellisane, and Gienah, Zeta tests its mettle against the defenses the depleted Empire can bring to bear. Brutal fighting engulfs each planet in turn as the Dragoons swing back at Alaric Ward’s very legacy.
When Clan Wolf marched on Terra, the Wolf’s Dragoons followed. When the fighting was over, they were cast aside. Rebuilt and hungry for payback, the Dragoons take the fight to the Wolf Empire.
Description:
The Wolf’s Dragoons followed Alaric Ward and Clan Wolf to Terra, and bore the brunt of some of the worst fighting in the ilClan Trial. The reward for their service was to be cast back out. The remaining Dragoons swore vengeance against Alaric and the rest of the Wolf Empire. A year later, their retribution is in full swing. The infamous Zeta Battalion, rebuilt for a new era, descends on worlds in the Wolf Empire. On Labouchere, Trellisane, and Gienah, Zeta tests its mettle against the defenses the depleted Empire can bring to bear. Brutal fighting engulfs each planet in turn as the Dragoons swing back at Alaric Ward’s very legacy.
When Clan Wolf marched on Terra, the Wolf’s Dragoons followed. When the fighting was over, they were cast aside. Rebuilt and hungry for payback, the Dragoons take the fight to the Wolf Empire.
Description:
The Wolf’s Dragoons followed Alaric Ward and Clan Wolf to Terra, and bore the brunt of some of the worst fighting in the ilClan Trial. The reward for their service was to be cast back out. The remaining Dragoons swore vengeance against Alaric and the rest of the Wolf Empire. A year later, their retribution is in full swing. The infamous Zeta Battalion, rebuilt for a new era, descends on worlds in the Wolf Empire. On Labouchere, Trellisane, and Gienah, Zeta tests its mettle against the defenses the depleted Empire can bring to bear. Brutal fighting engulfs each planet in turn as the Dragoons swing back at Alaric Ward’s very legacy.
When Clan Wolf marched on Terra, the Wolf’s Dragoons followed. When the fighting was over, they were cast aside. Rebuilt and hungry for payback, the Dragoons take the fight to the Wolf Empire.
Description:
The Wolf’s Dragoons followed Alaric Ward and Clan Wolf to Terra, and bore the brunt of some of the worst fighting in the ilClan Trial. The reward for their service was to be cast back out. The remaining Dragoons swore vengeance against Alaric and the rest of the Wolf Empire. A year later, their retribution is in full swing. The infamous Zeta Battalion, rebuilt for a new era, descends on worlds in the Wolf Empire. On Labouchere, Trellisane, and Gienah, Zeta tests its mettle against the defenses the depleted Empire can bring to bear. Brutal fighting engulfs each planet in turn as the Dragoons swing back at Alaric Ward’s very legacy.
When Clan Wolf marched on Terra, the Wolf’s Dragoons followed. When the fighting was over, they were cast aside. Rebuilt and hungry for payback, the Dragoons take the fight to the Wolf Empire.
Description:
The Wolf’s Dragoons followed Alaric Ward and Clan Wolf to Terra, and bore the brunt of some of the worst fighting in the ilClan Trial. The reward for their service was to be cast back out. The remaining Dragoons swore vengeance against Alaric and the rest of the Wolf Empire. A year later, their retribution is in full swing. The infamous Zeta Battalion, rebuilt for a new era, descends on worlds in the Wolf Empire. On Labouchere, Trellisane, and Gienah, Zeta tests its mettle against the defenses the depleted Empire can bring to bear. Brutal fighting engulfs each planet in turn as the Dragoons swing back at Alaric Ward’s very legacy.
When Clan Wolf marched on Terra, the Wolf’s Dragoons followed. When the fighting was over, they were cast aside. Rebuilt and hungry for payback, the Dragoons take the fight to the Wolf Empire.
Description:
The Wolf’s Dragoons followed Alaric Ward and Clan Wolf to Terra, and bore the brunt of some of the worst fighting in the ilClan Trial. The reward for their service was to be cast back out. The remaining Dragoons swore vengeance against Alaric and the rest of the Wolf Empire. A year later, their retribution is in full swing. The infamous Zeta Battalion, rebuilt for a new era, descends on worlds in the Wolf Empire. On Labouchere, Trellisane, and Gienah, Zeta tests its mettle against the defenses the depleted Empire can bring to bear. Brutal fighting engulfs each planet in turn as the Dragoons swing back at Alaric Ward’s very legacy.
Republic Command has created a special unit to assist The AFFS in retaking worlds from The Capellan Confederation and Draconis Combine. This New Dawn Guards unit will have an Ares super heavy ‘Mech.
Description:
Battle of the super heavies is an advanced Alpha Strike Game involving several scored missions for each side. Players will be commanding 1 lance with its own mission as well as the force wide primary mission.
Republic Command has created a special unit to assist The AFFS in retaking worlds from The Capellan Confederation and Draconis Combine. This New Dawn Guards unit will have an Ares super heavy ‘Mech.
Description:
Players will field as a team with each player fielding a Super Heavy Mech and supporting unit with the objective of eliminating as many of the opponents Super heavy mechs as possible.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.
Learn (or relearn) to play. Perfect for new players, even those without miniature or tabletop experience.
Description:
This is an hour-long event that will teach you to play the game using the standard rules that we use in all our other games (not intro, quick-start, or shortened rules) and will give you an overview of the greater Battletech universe and miniatures gaming hobby. Each player will use only one mech on a one vs. one battle against the person sitting opposite them on a basic map sheet. As a group, the GM will walk the players through each step of the turn process and introduce the universe/gaming hobby. After a couple turns done step by step with the GM, players will try to complete more turns against each other with the GM there to provide help and clarity as needed. Once you have completed this event players are encouraged to keep learning by playing in the Battletech Grinder.