A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
A few drownings in a Canadian fishing village might not get the interest of the Fellowship, but a team is called for when victims are found to have a star carved into the backs of their necks. Any lvl
Teddy Roosevelt has just finished his African expedition & hasn't gotten re-involved in American politics yet, what kind of trouble could he be in? Mid/High lvl 1911. Part 3 of the Death Qabal.
Strange events have unsettled a logging camp in the Upper Peninsula of Michigan. An intro to this campaign, set in 1911.
Description:
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall? Too bad you aren’t there for a vacation. Strange events have unsettled a logging camp, and due to their nature, you have been asked to investigate... quietly. An intro to this campaign, set in 1911.
Strange events have unsettled a logging camp in the Upper Peninsula of Michigan. An intro to this campaign, set in 1911.
Description:
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall? Too bad you aren’t there for a vacation. Strange events have unsettled a logging camp, and due to their nature, you have been asked to investigate... quietly. An intro to this campaign, set in 1911.
Strange events have unsettled a logging camp in the Upper Peninsula of Michigan. An intro to this campaign, set in 1911.
Description:
What could be more scenic then a trip to the Upper Peninsula of Michigan in the fall? Too bad you aren’t there for a vacation. Strange events have unsettled a logging camp, and due to their nature, you have been asked to investigate... quietly. An intro to this campaign, set in 1911.