The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.
The Mayor of Port Mokana calls you to venture out of the city to find the key to an ancient cyclops temple. Ancient ruins and bloodthirsty fauna choke the hill country, where only the strong survive.
Description:
Battle your way through the plains of Sargava on your quest to retrieve a relic to unlock a Cyclops temple. The unsettled hill country teems with miners, megafauna, ruins of ancient cyclops civilization, and the vengeful dead. The Lord Mayor of Port Morkana offers the once-in-a-lifetime opportunity to snag ancient magic items. But for that privilege you must survive to grasp the Key to the Past.
King Josef Calvarion I opens the new Hope Bridge across the river Knox; when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
"King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1.
Emphasis: campaign introduction, character creation."
Calvaria's new neighbors need some coaxing to openly engage their mutual foes. What can the Knights offer in incentive that won't bankrupt the kingdom? For KotD PCs levels 4-6.
Description:
"Calvaria’s new subterranean neighbors are not lending all of the assistance they have promised. As both realms’ enemies regroup, the Knights are sent to incentivize them to upholding their end of the treaty. 2nd of the All-Watcher modules. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules.
Emphasis: investigation, diplomacy, combat. "
Knights of the Dragon #16 "The Rescue Part 1: Strange Bedfellows"
Summary:
An emissary from a rogue Kingdom comes to Calvaria seeking assistance against Nemesis. Gain an ally, depose a prince? Part 1 of 2. For KotD PCs levels 5-7.
Description:
"The rogue Kingdom of Minilous has allied itself with Nemesis. A refugee has come to Calvaria begging assistance, the Knights are dispatched to liberate the enslaved populace. 1st of the Stronghold modules. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, diplomacy."
Knights of the Dragon #17 "The Rescue Part 2: Revenge of the Blades"
Summary:
Now that the trap is sprung, can the Knights win the allegiance of the rogue kingdom? Or is Nemesis' grip inescapable? Part 2 of 2. For KotD PCs levels 5-7.
Description:
"Nemesis has sprung his trap, can the Knights liberate Minilous? Can any of the locals be trusted? Has Nemesis finally captured the Knights of the Dragon? 2nd of the Stronghold modules. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, diplomacy, investigation."
Knights of the Dragon #18 "Rumble in the Rauerinderrolien"
Summary:
King Avarian has requested Calvaria's assistance with a new threat to his forest realm. Render aid to the elven allies. For KotD PCs levels 5-7.
Description:
"King Avarian has done something unprecedented: ask for assistance. The ancient Elven kingdom faces a rampaging menace it lacks the tools to defeat. The Knights are dispatched to prove Calvaria’s value as allies. You will need to bring an existing 5th-7th level KotD character, use a pre-generated character, or bring a 5th-level character built using our online character creation rules. Emphasis: combat, investigation, diplomacy."
The City of Calvaria is poisoned, and the heroes must find the source & the cure. For KotD PCs levels 1-3.
Description:
"The City of Calvaria is poisoned, and the heroes must find the source & the cure. You will need to bring an existing 1st-3rd level KotD character, use a pre-generated character, or bring a 1st-level character built using our online character creation rules.
Emphasis: investigation."
Nemesis has reported to be seen attacking the outlying villages of the surrounding nations, demanding ransom. Pressure mounts to resolve this issue. For KotD PCs levels 6-9.
Description:
"Reports have come in that Nemesis has been observed attacking the outlying territories of the surrounding kingdoms, threatening devastation if a ransom is not paid. King Josef Calvarion I has dispatched the Knights of the Dragon to reassure their neighbors and end the threat. You will need to bring an existing 6th-9th level KotD character, use a pre-generated character, or bring a 6th-level character built using our online character creation rules. Emphasis: investigation, research, combat."