Ever seeking long-lost secrets, the Society sends PCs to explore a haunted house in Minkai, hoping they can uncover the secret behind the location's tormented past. For characters of Levels 5-9.
Description:
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Ever seeking long-lost secrets, the Society sends PCs to explore a haunted house in Minkai, hoping they can uncover the secret behind the location's tormented past. For characters of Levels 5-9.
Description:
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Ever seeking long-lost secrets, the Society sends PCs to explore a haunted house in Minkai, hoping they can uncover the secret behind the location's tormented past. For characters of Levels 5-9.
Description:
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Ever seeking long-lost secrets, the Society sends PCs to explore a haunted house in Minkai, hoping they can uncover the secret behind the location's tormented past. For characters of Levels 5-9.
Description:
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
In the nation of Nagajor, the Society finds itself caught between feuding factions. Decisions by the PCs decide whether or not the Society gains access to an artifact. For characters of Levels 7-11.
Description:
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
In the nation of Nagajor, the Society finds itself caught between feuding factions. Decisions by the PCs decide whether or not the Society gains access to an artifact. For characters of Levels 7-11.
Description:
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
In the nation of Nagajor, the Society finds itself caught between feuding factions. Decisions by the PCs decide whether or not the Society gains access to an artifact. For characters of Levels 7-11.
Description:
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
In the nation of Nagajor, the Society finds itself caught between feuding factions. Decisions by the PCs decide whether or not the Society gains access to an artifact. For characters of Levels 7-11.
Description:
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
In the nation of Nagajor, the Society finds itself caught between feuding factions. Decisions by the PCs decide whether or not the Society gains access to an artifact. For characters of Levels 7-11.
Description:
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
In the nation of Nagajor, the Society finds itself caught between feuding factions. Decisions by the PCs decide whether or not the Society gains access to an artifact. For characters of Levels 7-11.
Description:
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.