The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.
The players are Com Guard infantrymen working for ComStar during the Jihad era. The players’ mission is to infiltrate and take control of a Blakist HPG.
Description:
Before beginning the scenario, players will learn game mechanics and create a character. The players start on the HPG’s ground floor and must travel down to the lowest floor where the HPG’s main control panel is. There is no elevator, and the door to every set of stairs is locked. At every floor, the players must fight Blakists and solve a puzzle to get the master keycard that unlocks the door to the next level down. Each floor has a different purpose.