An ancient manor, a terrible storm, a diabolical deal forgotten to time. As adventures search through an ancient manse, events are set in motion and an arch devil comes to claim his bride!
Description:
Centuries past, Lady Ilse sold her soul to the archdevil Mammon, but before she died, she wrapped her body in ancient symbols to keep the foul devil at bay, but archdevils are very patient. After hundreds of years, the holy wards have fallen. The devil comes to collect his due. As the adventurers explore, Mammon comes for his bride. He will leave with a soul by dawn, the only question is whose.
An ancient manor, a terrible storm, a diabolical deal forgotten to time. As adventures search through an ancient manse, events are set in motion and an arch devil comes to claim his bride!
Description:
Centuries past, Lady Ilse sold her soul to the archdevil Mammon, but before she died, she wrapped her body in ancient symbols to keep the foul devil at bay, but archdevils are very patient. After hundreds of years, the holy wards have fallen. The devil comes to collect his due. As the adventurers explore, Mammon comes for his bride. He will leave with a soul by dawn, the only question is whose.
A brisk winter's night, your party is weary from adventures and stops in a village for a respite. Revelry can be heard from the town center. Hone your blades; it is the eve of the Wild Hunt.
Description:
This is a Level 1 adventure. Feel free to bring characters sheets from other games you've played at the con. You may bid in one Level 1 character, or 4 Level 0 characters. If you haven't played any of this system at the convention yet (or none of them have survived) character sheets will be provided. It's beginner friendly, so don't worry if you've never thrown dice in your life. I wrote this adventure to be a one-shot played between sessions, so it's perfect for a convention. It's a really fun one that I'm proud of.
A brisk winter's night, your party is weary from adventures and stops in a village for a respite. Revelry can be heard from the town center. Hone your blades; it is the eve of the Wild Hunt.
Description:
This is a Level 1 adventure. Feel free to bring characters sheets from other games you've played at the con. You may bid in one Level 1 character, or 4 Level 0 characters. If you haven't played any of this system at the convention yet (or none of them have survived) character sheets will be provided. It's beginner friendly, so don't worry if you've never thrown dice in your life. I wrote this adventure to be a one-shot played between sessions, so it's perfect for a convention. It's a really fun one that I'm proud of.
Poaching invaders are always coming to the Isle of Dread in pursuit of its wonders. As members of the elite Dinosaur Task Force, your job is to keep these fabulous beasts and the treasures safe.
Poaching invaders are always coming to the Isle of Dread in pursuit of its wonders. As members of the elite Dinosaur Task Force, your job is to keep these fabulous beasts and the treasures safe.
Poaching invaders are always coming to the Isle of Dread in pursuit of its wonders. As members of the elite Dinosaur Task Force, your job is to keep these fabulous beasts and the treasures safe.
Poaching invaders are always coming to the Isle of Dread in pursuit of its wonders. As members of the elite Dinosaur Task Force, your job is to keep these fabulous beasts and the treasures safe.
The isolated village of Hirot is under siege by a demonic hound. You and your fellow adventurers must end this reign of terror - or die trying. The hound awaits. Will you survive to tell the tale?
Description:
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the Hound of Hirot.
The isolated village of Hirot is under siege by a demonic hound. You and your fellow adventurers must end this reign of terror - or die trying. The hound awaits. Will you survive to tell the tale?
Description:
High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe. Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the Hound of Hirot.