We RP for fun, so why does it sometimes feel like work? Why is there so often out-of-character drama in our role-playing groups? What can we do about it? Guided discussion with a RP researcher.
Description:
We RP for fun, so why does it sometimes feel like work? Why is there so often out-of-character drama in our role-playing groups? What can we do about it?
After over forty years of running and playing larp and tabletop campaigns, and now a professor researching both, I’ve noticed some patterns form in the the out-of-character drama that plagues role playing groups. This is a seminar for players and GMs alike. We will discuss some specifics issues that affect larp or tabletop campaign games, as well as more general problems that can affect either. We will even touch a bit on the overlapping drama in MMORPG guilds and other forms of collaborative play.
The format will include approximately 45 minutes of presentation followed by a guided discussion.
If kittens are worth 2 experience points, we can improve your game. We will explain how to reward the behavior you want & how to create NPCs worth talking to.
Description:
We will explain how to reward the behavior you want, how to discourage killing everything in sight, how to create NPCs worth talking to. We will talk about the 4 kinds of players and how to keep them all coming back for more. We will discuss how to get the lurker to take an active role, how to deal with the guy who thinks he should be part of every interaction, how to create heroes worth mourning. We will discuss dice and when not to use them.
Informal discussion on what is involved with running that first game. Hints, suggestions & no-no's. All ages, all experience levels welcome. Join the fun!