In most games, magic-using characters wander around hurling fireballs and teleporting across the globe. Really, though, the 'flash-bang' style of magic found in most RPGs has no precedent in real-world magical tradition. In this panel, Hex Games will tell you how to make magic in your game more subtle, symbolic, frightening, and...well...magical.
A lot of the unnecessary complexity of most game systems can be blamed on one concept: game balance. While game balance is a useful concept on the surface, the truth is that there’s a lot more to it than ensuring equal character point totals. In this panel, we’ll talk about ways to maintain game balance without the crunch.
Tired of playing dungeon crawlers, spaceship captains, super-heroes, angsty monsters, and all rest? Wouldn’t it be nice to place something different, like a Regency Romance heroine, a monsterploitation private detective, or a laser pony? In this panel the staff of Hex Games will tell you how to mix and match genres, develop strange ideas, and make odd concepts work.
Anyone can map out a dungeon on graph paper, but it takes a lot more to create an interesting, believable game world. In this panel, the Hex staff will tell you how to flesh out your campaign setting, whether it’s a magical fantasy world or modern-day New Jersey. We'll cover everything from basic dramatic rules and setting creation to the little touches that bring a world to life.