A Consummation Devoutly to be Wished: An Indiana Victorian Wedding
Summary:
The Littles invite you to the marriage of their daughter Constance. They promise no last minute dramatic revelations or interruptions. At historic Morris-Butler House. Transpiration provided.
Description:
Edmund and Mary Little of Indianapolis cordially invite you to the marriage of their daughter Constance to Wendell Walsingham of Bath, England. They promise no last second ceremonial interruptions, dramatic revelations of feelings, exposure of long-held family secrets or general shenanigans. Event will be held at the restored 1865 Morris-Butler House. Light Refreshments will be served. Transportation provided.
A brilliant but eccentric family comes together for the first time in years to commemorate the sudden tragic end of the much-beloved young couple that had inherited the family manor and fortune.
Haverghast Asylum uses treatments no others would consider, but is that really a good thing? Only one way to find out. The doctor will see you now…
Description:
delirium (di-LIR-i-um) n. 1: extreme mental disturbance, usually accompanied by hallucinations 2: The price of seeing the world the way it actually is… Most sanatoriums routinely place mentally disturbed patients back on the streets. It’s all part of the new medical thinking. Only Haverghast Asylum still uses the more “traditional” treatments, and is proud of the fact that no one leaves Haverghast without being cured. It should come as no surprise, then, that in more than one hundred years of treating the dangerously insane, no patient has ever left Haverghast. Sometimes the old methods really are best… Come play FYI’s newest horror-themed LARP inspired by the chilling music of Midnight Syndicate. No LARP experience necessary. Beginners welcome!
1871. The air dreadnaught “ACU Constitution” is delivering supplies to the outpost of Fort Dearborn. But one wrench can foul the turning cogs of destiny… Based on “Steamscapes: North America."
Description:
1871. With England finally cast out of the colonies, the recently-formed American Consolidated Union struggles to hold ground against a sea of enemies to the West. Banking on technological superiority, the Union has dispatched its first air dreadnaught, the ACU Constitution, to deliver troops, supplies, and officials to the isolated frontier outpost of Fort Dearborn, last line of defense on the edge of the Disputed Territories. Soaring high above dangerous country, the crew and passengers feel completely safe, with professional soldiers and the power of their automatons to protect them. Yet one misplaced wrench can lead to unexpected results in the turning cogs of destiny… Join us for a premiere game based on “Steamscapes: North America.” As a bonus, a Savage secret about Steamscapes will be revealed!
Indianapolis turns to spiritualism, which promises contact beyond the veil. Believers form a spiritualism society, but forces threaten them. At historic Morris-Butler House. Transportation provided.
Description:
It's been 20 years since the end of the Civil War. To endure the losses and trials it inflicted, many have turned to the power of spiritualism, a movement that promises them contact with those who have passed beyond the veil. In Indianapolis, believers will meet to discuss forming a society devoted to spiritualism. They have invited representatives from the Ghost Club in London and the new American Society for Psychical Research in Boston but forces within and without may threaten the society before it's even founded. Because when you open a door, you never know who...or what... may come in. LARP takes place at the restored 1865 Morris Butler House. Transportation provided. Light refreshments will be served.
After repelling the Kaiju it's time to rebuild and reclaim what's lost. Play as Jaeger pilots, LOCCENT technicians or Kaiju scientists. Figure out your place in this world - and discover a new threat.
Tonight 3 witches face the gallows. Are they lost souls reaping what they have sown, or innocent victims of a town gone mad? Will they have to die to appease the mob? Only the night will tell.
Description:
Witchcraft and madness rule the night, evil stalks the righteous and worthy. God-fearing people watch their neighbors for signs of corruption. Numerous witches have been uncovered and brought to trial in Salem. But things have gone too far. The governor's people are arriving tomorrow to put an end to the trials, but tonight 3 last witches face the gallows. Are they lost souls reaping what they have sown, or innocent victims of a town gone mad? Will they have to die to appease the mob? Only the night will tell. Players should be aware this is not a strict historical re-telling, all is not as it seems.
Dunwich folk do things their own way, that’s fer sure. Old Wizard Whately’s dead. What were his now rightly ought to be yers. But some others are fixin’ to disagree. Praise Yog and pass the ammo!
Description:
"West of Arkham, the hills rise wild." Old Lovecraft writes like he’s been there, and maybe he has. Dunwich folk have their own ways of doing things, that’s fer sure. City folk might call 'em strange, but city folk ain’t never seen what appears on Sentinel Hill during festival time, when the moon is full.... The Whatelys are the oldest family in Dunwich, and now Old Wizard Whately is dead. Ye figure what used to be his now rightly ought to be yers. But some o’ these other folk are fixin’ to disagree. Whately hired a fancy lawyer from Arkham to read his will afore he were buried, and now he’s come back for the reading... the lawyer, that is, not Whately. If’n the lawyer can’t get things settled, ye know what ye might have t’ do. Praise Yog and pass the ammunition! Join us for a high-spirited twist on Lovecraft’s Cthulhu mythos, inspired by “The Hills Rise Wild!”
The Uncanny X-Men: The Funeral of Professor Xavier
Summary:
Prof. X's death has shocked the mutant world. Heroes and Villains called a cease fire in respect, but the truce won't last long. Play as your favorite Marvel character! Intrigue, Puzzles, & Games.
Inspired by Jim Butcher’s The Dresden Files. It was a simple task. Exchange prisoners with the enemy. How did it all go so wrong? Rules Light, Role-playing stressed.